Bio on French Legrog website
Bio on French Legrog website A French website that keeps a database of various types of artists that have worked on RPGs asked me to contribute a bio they could translate and post. Check it out! It’s up!
Ashley M Vanchu: Rigger and CG Generalist
Bio on French Legrog website A French website that keeps a database of various types of artists that have worked on RPGs asked me to contribute a bio they could translate and post. Check it out! It’s up!
Rigging for Games book Check out this awesome Rigging for Games book by Eyal Assaf that I had the pleasure of working on briefly. Turned out awesome!
The Phantom PI Is Now Available On iOS! Wins The Indie Prize Critics Choice At Casual Connect! | Rocket 5 Studios Check out this article! The indie game from Rocket 5 Studios that I worked on is finally available for the iOS and is also … Continue readingThe Phantom PI Is Now Available On iOS! Wins The Indie Prize Critics Choice At Casual Connect! | Rocket 5 Studios
This Saturday, at Bento Miso, in Toronto, there will be a “Bit Bazaar”! Over 20 unique and independent game developers in the area will be showcasing their work and selling limited edition merchandise. WHAT: A unique zine-fair-meets-arcade. WHEN: Saturday, May 11, from 12-8 p.m. WHERE: Bento Miso // 862 … Continue readingBit Bazaar this Saturday
An exercise I did with nCloth on the suggestion of my TA who is a technical director. I modeled and rigged the phone, so the buttons can be keyed if a character was to interact with them. To make the chord I created a cv curve and then extruded … Continue readingnCloth Driven Chord
Finally got this thing rendered out. It took a week to render all the layers. So this is an experiment of nCloth and fluids and particles. Learned a lot from it, mainly how nCloth functions in Maya. I would probably create the robe differently now … Continue readingVarious Experiments
Still have to add flames coming out of the broken window and do a test batch render to make sure you can see the rain and it hitting the ground. Pretty Excited with this 🙂
Well, it took me a couple days but I finally got this guy rigged and skinned and with IK controls so I can plug him into my alley and get him moving. I’ll worry about the dynamics later.